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The Welder

Notes from WELD's Laboratory


product life-cycle featured

When Features Don’t Sell, Time To Sell Story

November 3, 2011 by Reid Williams

The product life-cycle — from launch, to growth, to maturity — holds true even for outdoor industries. When you can’t sell features anymore, sell story.

The Sum Of Stories To The Power Of Action

Content Marketing And Gamification, Oh, My

March 28, 2011 by Reid Williams

In a recent talk to peers in PR, I asked them to consider why we do what we do at WELD — not what — and how it’s one big game.

Action Sports Center From Scratch

How To Build Adventure From The Ground Up

March 24, 2011 by Reid Williams

Starting from scratch, a Scouting adventure base in West Virginia has the potential to become North America’s action sports destination.

The Debate Beeps On

Will More Video Games Get Kids Outside?

March 18, 2011 by Reid Williams

In an uber-connected world, setting technology and outdoor activities in opposition creates a battle the outdoor industry won’t win.

I'll Give You 9 Good Reasons

9 Reasons We Use Content To Build Community

March 2, 2011 by Reid Williams

Reid’s presentation on the why that connects content and community, from WELD Advance 2011, our company off-site.

Hiding In The Woods With Marsupials

We Don’t Retreat, We Advance — Thanks, Opossum Creek

March 1, 2011 by Reid Williams

When this many smart creatives take a day to reflect, look out.