The Welder
Notes from WELD's Laboratory
When Features Don’t Sell, Time To Sell Story
The product life-cycle — from launch, to growth, to maturity — holds true even for outdoor industries. When you can’t sell features anymore, sell story.
Content Marketing And Gamification, Oh, My
In a recent talk to peers in PR, I asked them to consider why we do what we do at WELD — not what — and how it’s one big game.
How To Build Adventure From The Ground Up
Starting from scratch, a Scouting adventure base in West Virginia has the potential to become North America’s action sports destination.
Will More Video Games Get Kids Outside?
In an uber-connected world, setting technology and outdoor activities in opposition creates a battle the outdoor industry won’t win.
9 Reasons We Use Content To Build Community
Reid’s presentation on the why that connects content and community, from WELD Advance 2011, our company off-site.
We Don’t Retreat, We Advance — Thanks, Opossum Creek
When this many smart creatives take a day to reflect, look out.


